Änderungsprotokoll

v. 6.0.5

Fixes

  • Fixed bug with incorrect behaviour of “Select all” function in the “Temporary buffs” section for builds without Death's Carapace effect

v. 6.0.4

General

  • Added new effect Death's Carapace into “Temporary buffs” section

Fixes

  • Changed the round function for attribute's calculation
  • Fixed wrong calculation of healing increasing from some traits

v. 6.0.3

General

  • Changed the source of initial data loading

v. 6.0.2

Fixes

  • Fixed a bug that prevents traits with percent increase from affecting on some skill fact values

v. 6.0.1

UI

  • The tooltips for conditions/boon duration attributes will show now the full increasing of specific conditions and boons

v. 6.0

General

  • Editor's engine has been completely reworked
  • New structure of data files has been implemented which made it possible to reduce the amount of downloaded data by almost 50%
  • Quicklinks now use a new format of template code which made it possible to create new links 25-50% shorter than the old ones
  • You can now choose not only the core professions but also elite specializations directly from main menu
  • Boons' and conditions' descriptions and effects are changing now according to selected traits
  • The “Temporary buffs” section has been updated with a number of new effects - boons, Warrior's banners, some traits and WvW buffs
  • Only control effects have been left in the “Control” category of “Current Effects” section
  • The “Current Effects” section has been updated with “Miscellaneous” category which includes the following effects from your build: healing, barrier, evade, breaks stun, stealth, superspeed and teleport
  • Traits can now replace the proper skills on your skill bar
  • Skills' descriptions are now updated with facts from your current selected runes
  • Updates of site database and releases of new versions of the build editor will now trigger a warning message during your session with the editor

UI

  • Editor's design has been reworked
  • All control elements are now grouped in a single-row main menu at the top of the editor (profession/race/weapon selection, environment and game mode)
  • PvE mode is the default mode now
  • You can specify your profession, race and weapon step by step with the single-row main menu or you can set them all at the same time with the roll-up menu (button in the top-left corner of the editor)
  • The “Temporary buffs” and the “Current Effects” sections were separated from the “Skills” tab and are now always available for you
  • Special mode buttons (for ex., berserk mode or stealth mode) have got new large icons
  • Target's level can now also be changed by clicking on the target dummy icon
  • Summary about selected traits and equipment has been removed from tab hints and is now available at the bottom of the attribute section
  • Elite specialization in the “Traits” tab can now only be chosen in the last specialization row (like in the game)
  • The “Preview” section in the “Traits” tab now contains all traits for your selected profession and can be pinned to be always visible. This choice will be saved between your sessions on the site
  • The layout of the “Armor” section in PvP mode now follows ingame layout
  • Copy and delete functions for elements in the “Armor” tab in PvE/WvW modes have been grouped within single menu attached to each element of your equipment
  • Rarity of weapons, armor parts and trinkets in the “Armor” tab is now marked with solid-border frame of the proper color
  • All menus for selection of items, upgrades, infusions etc. in the “Armor” tab can now be switched into text search mode. This choice will not be saved between your sessions on the site
  • Weapons, armor parts and trinkets of 4-stats combinations can be now grouped by both major stats in the selection menus
  • Combo fields and combo finishers in the “Current Effects” section have been updated with new set of uniform-style icons
  • Descriptions of combo fields and finishers can now be toggled to show full list of combos
  • Experience bonus has been removed from food and utilities descriptions as it doesn't affect your build

Fixes

  • Solved a problem with stats for some non-standard upgrades of exotic rarity (Mournstone and Sunset Jewel)
  • Solved a problem with upgrades that do not affect character's stats directly (for ex., increasing of condition damage for Sigil of Bursting)
  • Solved a problem with base and bonus parts of character attribute's increases from your current build

v. 5.5

General

  • Traits can decrease character's attributes now
  • Usage of F1 anf F2 skills slots for Berserker is corresponding now with current in-game behaviour
  • Druid's pets now have decreased core attributes values
  • Revenant got access to the F2 skill slot for “Ancient Echo” skill

Fixes

  • Fixed bug with displaying stealth attack skills for Daredevil

v. 5.4

General

  • The section “Current Effects” now collects the effects from Revenant's skills according to your current legend
  • Herold's “True Nature” skill now is redrawing according to your current legend
  • Traits now can affect character health's level

v. 5.3

UI

  • The special effect Malice for Deadeye has been moved into separated bar over initiative bar
  • Changed the descripton of Confusion to show three damage values

Fixes

  • Fixed a bug where available underwater weapons would not display correctly if the profession was changed while “In the water” mode was on

v. 5.2

General

  • Barrier effect now is affected by traits

UI

  • Taunt effect has been moved from “Control” to “Conditions” category in “Current Effects” section
  • Alacrity effect has been added into “Boons” category in “Current Effects” section

v. 5.1

General

  • Added the following special effects: Attacker's Insight for Spellbreaker and Sand Sage for Scourge
  • Reworked functionality for Ranger's pet attributes. Now you can see all actual attributes of your selected pet, and these attributes are used to calculate facts in pet's skills
  • Several small improvements for better interaction between new and old traits

UI

  • Unlocked underwater mode for Revenant

Fixes

  • Fixed bug with disappearance of Engineer's tool belt skills after loading build from quicklink

v. 5.0

General

  • Added elite specializations from Guild Wars 2 expansion “Path of Fire”. Now you can use all new specializations: Weaver, Spellbreaker, Soulbeast, Scourge, Firebrand, Deadeye, Holosmith, Mirage and Renegade
  • Added the following special effects: Malice for Deadeye and Kalla's Fervor for Renegade
  • Added 2nd and 3rd infusion slots for ascended rings and 2nd infusion slot for ascended back items
  • Added infusions with +7 and +9 Agony resistance
  • Added new stats combinations for weapons, armor and trinkets of Ascended and Exotic rarity - Marshal, Harrier and Grieving

Fixes

  • Fixed the calculation algorithm for duration of boons and conditions

v. 4.3

General

  • Attributes Expertise and Concentration have been added to character's attributes section
  • Added new 4-stats combinations for weapons and armor of Ascended and Exotic rarity, trinkets of Exotic rarity, upgrades of Exotic and Rare rarity - Commander, Crusader, Marauder, Minstrel, Trailblazer, Vigilant, Viper and Wanderer

UI

  • Descriptions of attributes Condition Duration and Boon Duration are expanded with list of all conditions and boons that have got increasing of their duration from traits, upgrades and buffs
  • Attributes Agony Resistance and Magic Find are only visible at tabs Specialization and Armor now

v. 4.2

General

  • Added new elite specializations – Scrapper and Druid
  • Added elite profession icons for elite specializations
  • Added new pets for Ranger - Electric Wyvern, Fire Wyvern, Bristleback and Tiger (with placeholder for F2 skill for the last one)

v. 4.1

General

  • Added new elite specializations – Herald, Berserker and Daredevil
  • Added Berserk mode for Warrior with Berserker specialization

Fixes

  • Small fixes and improvements of selection interface for items and upgrades

v. 4.0

General

  • Added the possibility to use elite specializations. Now you can use the following specializations: Tempest, Reaper, Dragonhunter and Chronomancer
  • Added a new profession – Revenant
  • Function “Show skill action” has been changed – now this action blocks other skills according to in-game behavior of used skill
  • Necromancer’s shroud skills are available now upon using “Show skill action” button
  • Downed and drowned skills have been added
  • “Current Effects” section supplemented control effects “Taunt” and “Pull”
  • Maximum level for condition duration and boon duration bonuses is limited by 100%
  • Slot F2 has been added for Thief – now you can choose a skill stolen from a foe of any profession. This skill is not saving in the quicklinks

UI

  • “Specialization” tab supports preview mode now – you can use three additional slots to preview specializations (these specializations do not affect your build)
  • Changed menu for Ranger’s pets – now all pets are grouped by families

v. 3.12

General

  • Renewed the formula for calculation of critical chance
  • Revised damage and healing coefficients for skills and traits according to new stats

UI

  • Added icons for traits

Fixes

  • Bug fixes for some traits influence, mistypes and errors in skills and traits descriptions

v. 3.11

General

  • Traits system has been changed into Specialization system according to game patch 6/23, 2014
  • Section “Current Effects” has been expanded with following effects: Slow, Quickness, Resistance
  • Added F5 slot for Engineer’s elite skills
  • Algorithm for calculation of conditions damage has been changed

UI

  • Summary for “Specialization” section now shows only your selected specializations. Summary with short trait descriptions is available over specialization icon

v. 3.9

General

  • Descriptions of effects in the section “Current Effects” have been enlarged by numeric values of damage and healing depending on your current attributes value
  • Effects from runes and sigils are also showed in the section “Current Effects” now
  • Algorithm for calculation of conditions and boons duration has been changed
  • The list of available Backs has been enlarged with items of Exotic and Rare rarity

Fixes

  • Fixed bug with disappearing of saved underwater skills after loading quick-links

v. 3.8

General

  • Attribute “Critical Damage” [Prowess] has been replaced with attribute Ferocity. List of attributes has been changed in compliance with in-game attribute list
  • Traits system has been changed into 14-points system
  • Effects of equal sigils in one weapon set do not stack together anymore
  • “In the water” mode has been blocked for PvP-mode
  • Now you can select only 6-runes set in PvP-mode. All previously created PvP-builds with less than 6 equal runes will be loadable for backward compatibility
  • You cannot select jewel for amulet in PvP-mode anymore

UI

  • Added slot for second sigil for two-handed weapons
  • Buttons “Delete” and “Copy” have been removed from sections “Armor” and “Accessories” of “Armor” tab in PvP-mode

v. 3.7

General

  • Now you can equip skills separately in “On the ground” and “In the water” modes
  • Added underwater versions of skills Tornado, Rifle Turret, Elixir X, Polymorph Moa
  • Added slots for infusions in “Armor” tab for PvE and WvW modes. Now you can use infusions also for weapons and armors of Ascended rarity

Fixes

  • Fixed bug with combining effects of two identical Sigils in one weapon set for Sigil of Force, Sigil of Accuracy and Sigil of the Night

v. 3.6

General

  • Facts in skill description now depend on selected Traits
  • Section “Current Effects” now contains effects from modified skills facts and from Traits own effects
  • Added common skills Antitoxin Spray and Summon Mistfire Wolf for PvE and WvW modes
  • Added runes Superior Rune of the Sunless and Superior Rune of Antitoxin for PvE and WvW modes
  • Sigil of Bursting now has effect on attribute Condition Damage (Malice) instead of influence on condition damage itself

UI

  • Added “Copy” button for Back item in “Armor” tab

Fixes

  • Fixed bug with incorrect icons for Knockdown and Knockback effects in the section “Current Effects”

v. 3.5

General

  • Data format has been changed to decrease traffic and volume of storage data. Please check that you’ve loaded version 3.5 before you’ll start to work with Build Editor
  • Added facts to trait descriptions
  • List of trinkets of Ascended rarity has been extended

Fixes

  • Fixed bug with double calculation of effect from same sigils in single weapon set
  • Fixed bug with incorrect calculation of condition damage when Sigil of Bursting is equipped

v. 3.4

UI

  • Tooltip with trait's description now can have recharge time

v. 3.2

General

  • New condition Torment has been added
  • Necromancer has now 5 skill slots in Death Shroud mode
  • Damage of some slot and special skills is affected now by equipped weapons

Fixes

  • Fixed several bugs with Traits influence at character attributes when traits conditions include equipped weapons

v. 3.1

General

  • Added section “Buffs” into “Armor” tab. Here you can add foods, oils, sharpen stones and crystals into your build
  • Added selector for stacks of Might and effects from equipped Sigils. Character attributes will be calculated based on selected number of stacks. This stacks number will not be saved into “Quick link” template code
  • Character attributes now depend on traits, that use number of signets or minions in your build
  • Damage calculation in skills tooltips now correctly considers Runes effects for damage

UI

  • Section “Trinkets” in “Armor” tab has been enlarged with “Copy” buttons for trinkets style (except Back) and upgrades
  • Now you can autospend Trait points in “Traits” tab simply by clicking on wanted Trait (if you have enough unspent Trait points)

Fixes

  • Fixed bug with wrong calculation of character attributes based on another attributes

v. 3.0

General

  • PvE and WvW modes have been added. In these modes you can choose weapons, armors, runes, sigils and jewels of Exotic rarity, trinkets of Ascended and Exotic rarity, gemstones and crests of Rare rarity and infusions of Fine rarity
  • Racial skills now are blocked in PvP-mode
  • Added support of difference between PvP, PvE and WvW versions of skills, traits and conditions
  • All previously created builds will be automatically displayed in PvP or PvE mode depending on used racial skills or PvP-only upgrades and items
  • Delimiter symbol for template codes in quick links has been changed for compatibility with official Guild Wars 2 forum

UI

  • Attributes Magic Find and Agony Resistance have been added to display in PvE and WvW modes
  • Added Reset buttons to clear single trait line in Traits tab or single section in Armor tab
  • Changed interface for choosing armor, weapons and upgrades in Armor tab
  • Target level style has been changed

Fixes

  • Fixed calculation of some runes effects
  • Fixed bug with displaying effects summary after load quick link

v. 2.10

General

  • Character attributes now include all active and passive effects of equipped skills
  • Damage in skills descriptions now based on character attributes, traits effects and level of selected target
  • Healing amount in skills descriptions now based on character attributes
  • Ranges and radiuses of effects in skills descriptions now based on currently equipped traits

UI

  • Added selector for target's level needed for damage calculation. You may switch between light, medium and heavy armored targets

v. 2.9

General

  • Condition damage is calculated now for a integer number of seconds. Also updated the rule for rounding seconds to integer numbers

UI

  • Added full display of character's attributes

Fixes

  • Fixed bug with calculation of effects for Rune of Divinity
  • Fixed a number of minor bugs with displaying statistics of skills
  • Fixed bug with incorrect checking of Webstorage object for IE

v. 2.8

General

  • Calculation of conditions and boons duration and damage now based on character's attributes, all upgrades and traits effects
  • Added display of racial skills at Tool Belt for Engineer
  • Points of initiative for Thief now based on current traits

v. 2.6

UI

  • Stability is a boon now
  • You cannot use ground-only skills in the underwater mode anymore
  • Character's attributes now depends on all effects of your current equipment and traits
  • Skill recharge time now depends on selected traits
  • Skill aim property now depends on selected traits

v. 2.5

General

  • The editor now uses Webstorage to descrease data loading time
  • Character's attributes now depends on selected weapon's defense

UI

  • The “Skills” tab has been improved with “Current Effects” section to show all conditions, boons, control effects and combos for your current skillbar
  • Tooltip for the “Armor” tab now contains list of effects for selected equipmnet
  • Added information of current skill balance

v. 2.1

General

  • English version of the editor is available now

v. 2.0

General

  • The “Armor” tab has been activated. Only PvP items are available here
  • New template-code has been implemented for your character's equipment
  • Character's attributes now depends on your runes, amulets and jewels. Sigils are not taken into account

Fixes

  • Fixed bug with disappearing of elite skill after loading the quicklink
  • Fixed Brawn calculation for Warrior

v. 1.2

General

  • Character's attributes now depend on selected weapon and trait points
  • Added attributes for Ranger's pets

UI

  • Tooltip for the “Traits” tab now contains list of selected traits effects
  • Trait points can be spent now with 5-point step

Fixes

  • Fixed bug with the width of the skills/traits lists in IE
  • Fixed trait influence on the attributes for Guardian and Engineer

v. 1.1

General

  • Editor uses now version system

Fixes

  • Fixed bug with old skill description while skill has been replaced

v. 1.0

General

  • Initial public release of the editor
Seid gegrüßt, werte Besucher!

Seit 2012 stellen wir der Guild Wars 2 Community unsere Website und unser Build-Editor zur Verfügung, und wir hoffen, dass Ihr mit der Qualität unserer Ressource zufrieden seid. Aber wie es nun Mal heißt: “für nichts gibt’s nichts” – der Arbeits- und Zeitaufwand, um unsere Website immer aktuell zu halten, ist enorm. Und außerdem gibt es natürlich monatliche Kosten für das Hosting des dedizierten Servers.

Wie Ihr möglicherweise bemerkt habt, gibt es keine Werbung auf unserer Website. Ihre Spenden sind eine substanzielle Quelle für die Finanzierung unseres Projekts und machen es uns möglich das Projekt am Leben zu erhalten und weiterhin werbefrei. Wir möchten allen danken, die uns in den vergangenen Jahren unterstützt haben und wir hoffen, dass Ihr uns auch in Zukunft unterstützen werdet.

Jede Spende – egal wie klein – zählt. Vielen Dank!

Bitte geben Sie den unten angezeigten Antispam-Code ein. Wenn das Bild mit dem Code nicht geladen wurde, drücken Sie die "Neu laden"-Taste neben dem Bild.

Neu laden